Making Learning about Climate Change Fun and Interactive
Published:
Authors: Misti D. Sharp and Jada M. Thompson
Journal: Applied Economics Teaching Resources
Abstract
Climate change policy is a challenging subject to teach to undergraduates as it requires knowledge of a complex physical system (our planet) combined with an understanding of our global social-political-economic structures, which engender puzzling, yet, predictable behavior by participants. Further complicating this learning environment are the personal and social implications of choosing to combat climate change versus allowing others to address the problem (i.e., free-riding). To simulate the complex decision environment for climate change policy making, a “public good game†classroom experiment is a useful activity that allows students to make decisions regarding the provision of a public good (climate mitigation) while observing how their behavior and the behavior of others results in benefits (or costs) that are shared by all. In this paper, six public good games are played by students in an undergraduate environmental economics course with different parameterizations in each game simulating different aspects of climate change negotiations that can help explain why some policies related to climate change succeed while others fail. Special considerations for face-to-face versus online implementation are explored.
Sharp, M. and Thompson, J. (2020). "Making Learning about Climate Change Fun and Interactive " Applied Economics Teaching Resources . 3(3). https://www.aetrjournal.org/volumes/volume-3-2021/volume-3-issue-3-september-2021/themed-section---innovations-in-teaching-environmental-and-resource-economics/making-learning-about-climate-change-fun-and-interactive
